OPENGL Shadows: (Faster)
• Supports Spot Lights & Parralel Lights
• Soft Shadows for Spot Lights
• Up to 8K Map Resolution & Sample Quality
• Shadow range based on map size
• Soft Shadows for Spot Lights
• Up to 8K Map Resolution & Sample Quality
• Shadow range based on map size
IMPROVED SSAO: (Faster)
• New SSAO includes quality presets
• Tighter contact & SSAO Color Tint
• Tighter contact & SSAO Color Tint
Ray Trace Shadows & AO (slower)
• Supports All Light types
• Accurate Soft Shadows
• Renders slower & Requires more memory
• Ray Trace features require OpenCL GPU
• Accurate Soft Shadows
• Renders slower & Requires more memory
• Ray Trace features require OpenCL GPU
Ray Traced AO: (Slower)
• Accurate contact edges
• Slower that SSAO
• Slower that SSAO
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